1 Million particle simulation on the GPU Patrick Fürst
- Format: 1 Day
- Content: Learn how to use GPU based simulation techniques. How to use shaders for calculation and how to set up a simulation pipeline.
- Participants: 5-10
- Preparations: Basic knowledge of GPU programming and understanding of computer graphics. Laptop/Computer with a discrete GPU and support of OpenGL 4.3 or higher. We us the Cinder library as a starting point.
- Price: 20€
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