Project Description

1 Million particle simulation on the GPU Patrick Fürst

  • Format: 1 Day
  • Content: Learn how to use GPU based simulation techniques. How to use shaders for calculation and how to set up a simulation pipeline.
  • Participants: 5-10
  • Preparations: Basic knowledge of GPU programming and understanding of computer graphics. Laptop/Computer with a discrete GPU and support of OpenGL 4.3 or higher. We us the Cinder library as a starting point.
  • Price: 20€

 

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